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One of the many side activities in Dying Lite ii Stay Human are windmills. Turning on windmills will transform the area into a prophylactic zone that'southward equipped with a UV light, a place to remainder, and access to Aidan'due south stash. Windmill prophylactic zones will also have merchants you can merchandise with. Prioritizing windmills can be extremely beneficial, but the process isn't quite every bit simple as it might seem.

Related: How parkour works in Dying Light two Stay Human

Windmills act every bit parkour puzzles of sorts. You lot'll have to pay attending to how the windmill needs to exist climbed or else you'll run out of stamina and fall. As Dying Light two Stay Human being is an RPG, you'll have to piece of work to level up your stamina; if your stamina isn't at a high enough level, turning on some windmills will be impossible.

Screenshot by Gamepur

You'll find windmills by using your binoculars. Once they're marked on your map, you lot'll notice that some windmill icons are white and others are red. If a windmill is red, it means you don't have enough stamina to tackle the challenge; white windmills signify that you lot're at an appropriate level of stamina.

Screenshot past Gamepur

One time you're at a windmill, y'all'll have to figure out how to go to the acme. Each windmill has a unlike layout than others. Climbing a windmill volition test your stamina and volition often accept you dealing with stamina-draining parkour obstacles, such as pulleys that constantly heighten and lower. Observe your surroundings and notation where y'all should climb next before doing and then to avoid wasting stamina.

Screenshot past Gamepur

At the pinnacle of the windmill is a power box. Interact with it to plough the windmill on and it will instantly transform into a populated rubber zone. Y'all never know when you lot'll demand a place to rest while you explore, and then make sure to plow on windmills the moment yous're able to.